Frank
Controls: Move with WASD/Arrows, look around with the mouse cursor and shoot with left click
Side effect: Movement speed is tied to health (all units) and moving damages you (only player).
The Game: Do not die. Kill as many of the bombs as possible. Dead enemies spawn hearts that heal you. Game gets more difficult with time.
Issues:
- No Music/Sounds - sorry.
- No GameOver or restarting. If you die its over; If you want to restart you will have to reload the page.
- The viewport is messed up. Make sure to go fullscreen and ignore any dead space :D.
- Probably even more.
Other stuff: This is my first game jam and my first game with bevy period. I wanted to do a lot more with this (multiple enemies, a boss, upgrades with downsides/sideeffects), but little to no real experience with bevy and some time issues made that impossible. The game is hardly balanced at all and the main mechanic does not really work that well either.
Takeaways:
- Rapier is awesome - took some time to get used to (but not as much as trying and failing to roll my own collision + resolving system), which I should have done from the very beginning.
- Events are awesome, but maybe I overused those.
- I do not have a good grasp between developing game specific systems and making them too generic. I "wasted" a few hours reworking stuff to be more generic, that I never ended up taking advantage of.
- Only being able to use assets created during the jam felt overly restricting at the beginning, but it ended up not mattering in the end. https://github.com/KirmesBude/bevy_jam3_frank
Status | Released |
Platforms | HTML5 |
Author | KirmesBude |
Genre | Action |
Tags | bevy, bevy-jam, side-effects |
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